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Category: Developer Resources

Starting to build an app

When you sign up for an Onymos Starter (just click that big, orange “Try Onymos” button in the corner over there) you’ll receive 10 of our most popular components in the Onymos Starter app. It’s kind of like a bigger, badder (badder in a good way) Ionic starter template. Each Onymos Feature comes fully integrated, […]

Building your environment

Mobile app development can be daunting, especially for beginners. It’s not just about getting your project’s code right, it’s also about navigating expansive developer consoles, installing software development kits, and versioning your plugins. And hoping your users upgrade to your app’s latest version (probably not…). We can’t help you with that last thing, but we […]

Image picker

If you haven’t already, get Onymos Media and your Onymos credentials by clicking on the “Try Onymos” button in the top right-hand corner. Once you install and initialize Media, you can use the code below to instantly get the “Image Picker” functionality you expect—plus a bunch more functionality you probably don’t. import { Component, NgZone […]

Social auth providers

Coding the button for a social login provider like Apple, Facebook, or Google is relatively straightforward. Maybe not counting the part where you have to figure out if that Youtube tutorial from 9 months ago is still relevant. That’s not everything there is to social login though. That’s where Onymos Access comes in. Access isn’t […]

MDN Code Nuggets

For the past couple of weeks, I’ve been working through MDN’s Front-End Web Development course. It’s actually fairly new, and according to the release notes, was officially launched in June 2020. I was looking for a resource like this mainly to improve existing skills, and to see what new things I could learn from fundamental topics. Having […]

Social Media

There are A LOT of videos and articles to guide developers to include social logins in their mobile apps.  But most are superficial, covering the basic use-cases (most of them just the Login), but don’t discuss or explain, real-world implementation considerations.   We’ve been building social login capabilities for a long time.  Below are some […]

Google developers logo

You’ve centered all of your divs, stayed up until 2:56 a.m. removing those excess console logs that say, “This is my state, —>,” and now you’re ready to release your Onymos (obviously) app to Google Play through your Google Developer account.  Except, uh, what if you don’t have one of those? No problem! We’ll show […]

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