On November 18th, activist and veteran naval intelligence officer Travis Akers ominously tweeted, “From one of the remaining Twitter employees: ‘It (Twitter) has about a week left before it’s dead.’” Bad intel, I guess! Even though that didn’t turn out to be true, it captures the tweetosphere’s overall sentiments around Elon Musk’s Twitter takeover — “AhhHHhhhh!“ […]
Category: Developer Resources
It turns out, developers really hate making buttons. Just ask Material UI (MUI), Ant Design, Tailwind CSS, Ionic, Bootstrap, or any of the other (and there are a lot of) successful UI component libraries out there. Each of them offers (at minimum) dozens of pre-designed core UI elements — like buttons. Objectively, it’s much harder to […]
Controversial, for starters. Apple and Google’s rules around in-app purchases are, let’s say, hotly debated. Every transaction through the Apple App Store and Google Play Store is subject to a not insubstantial service fee — 30% (or 15% for developers whose apps transact less than $1M annually). Unsurprisingly, that means most (uh, all?) developers and businesses don’t […]
When you sign up for an Onymos Starter (just click that big, orange “Try Onymos” button in the corner over there) you’ll receive 10 of our most popular components in the Onymos Starter app. It’s kind of like a bigger, badder (badder in a good way) Ionic starter template. Each Onymos Feature comes fully integrated, […]
Mobile app development can be daunting, especially for beginners. It’s not just about getting your project’s code right, it’s also about navigating expansive developer consoles, installing software development kits, and versioning your plugins. And hoping your users upgrade to your app’s latest version (probably not…). We can’t help you with that last thing, but we […]
If you haven’t already, get Onymos Media and your Onymos credentials by clicking on the “Try Onymos” button in the top right-hand corner. Once you install and initialize Media, you can use the code below to instantly get the “Image Picker” functionality you expect—plus a bunch more functionality you probably don’t. import { Component, NgZone […]
Adding plugins to your app to support social login for Apple, Facebook, or Google is tedious, but at least it’s relatively straightforward. Sometimes. Depending. And not counting the part where you have to figure out if that Youtube tutorial from 9 months ago is still relevant. That’s not everything there is to social login though. […]
For the past couple of weeks, I’ve been working through MDN’s Front-End Web Development course. It’s actually fairly new, and according to the release notes, was officially launched in June 2020. I was looking for a resource like this mainly to improve existing skills, and to see what new things I could learn from fundamental topics. Having […]
There are A LOT of videos and articles to guide developers to include social logins in their mobile apps. But most are superficial, covering the basic use-cases (most of them just the Login), but don’t discuss or explain, real-world implementation considerations. We’ve been building social login capabilities for a long time. Below are some […]
You’ve centered all of your divs, stayed up until 2:56 a.m. removing those excess console logs that say, “This is my state, —>,” and now you’re ready to release your Onymos (obviously) app to Google Play through your Google Developer account. Except, uh, what if you don’t have one of those? No problem! We’ll show […]
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